Feedback session

Recently, I had the opportunity to participate in a feedback session with my classmates. It was an enlightening experience that allowed us to delve into the intricacies of each other’s projects. We navigated through the labyrinth of our thought processes, dissecting the progress we had made, and discussing the challenges we faced.

The session was a melting pot of ideas, where each perspective added a unique flavor. It was fascinating to see how different minds approached similar problems, and how varied our solutions were. Each conversation was a journey into a new realm of possibilities, expanding my horizons and challenging my preconceived notions.

One of the most valuable aspects of this exercise was gaining insights from my peers’ perspectives. Their viewpoints shed light on aspects of my project that I hadn’t considered before. It was like viewing my work through a different lens, one that brought into focus elements that I had previously overlooked.

The experience left me with a renewed sense of enthusiasm for my project. I am now more eager than ever to incorporate these new ideas and see how they transform my project. The challenges that once seemed daunting now appear as opportunities for innovation.

In conclusion, this feedback session was an invaluable part of my project development process. It underscored the importance of collaboration and open-mindedness in fostering creativity and innovation. I now can look into the AR aspect of the project as recommended from my classmates.

Start of research on AR and VR

As I delve into my project, I realize that researching on Augmented Reality (AR) and Virtual Reality (VR) technologies could provide me with a multitude of benefits. Firstly, these technologies are making eLearning courses more innovative and enjoyable¹. They engage learners within the eLearning environment, one of the biggest hurdles eLearning professionals face¹. The idea that learners can actually try out what they learn without the risk of any repercussion appeals to them¹.

Secondly, AR/VR simulations create immersive and interactive learning experiences, enhance skill development, improve knowledge retention, and increase employee engagement⁴. Companies using AR technologies saw a 46% reduction in time to complete tasks³. VR-based training can reduce training time by 40% and improve employee performance by 70%³.

Lastly, these technologies offer individualized learning and foster the learning process⁵. They can be used in a wide variety of fields and offer innovation and continuous improvement⁵. Augmented reality can be used to increase user knowledge and information⁵. In conclusion, incorporating AR and VR technologies into my project could significantly enhance its impact and effectiveness. It's an exciting field with immense potential that's worth exploring.

Source: (1) 5 Benefits Of Using Augmented And Virtual Reality Technologies In .... https://elearningindustry.com/benefits-using-augmented-virtual-reality-technologies-elearning. (2) 7 Benefits of Using AR/VR Technology in Employee Training. https://www.hurix.com/benefits-of-using-ar-vr-technology-in-employee-training/. (3) The Real Value of AR and VR for Business - Reworked. https://www.reworked.co/digital-workplace/ar-and-vr-for-business-where-immersive-technology-is-driving-real-value/. (4) Augmented Reality (AR) vs Virtual Reality (VR) - Guru99. https://www.guru99.com/difference-between-ar-vr.html. (5) 7 Benefits of Augmented Reality (AR) & Virtual Reality (VR) in Business. https://www.zco.com/blog/7-benefits-of-ar-and-vr-in-business/.