Comments on Experiment 1

I received feedback from my friends and Andreas regarding experiment 1. In general, they expressed appreciation for the way I presented the renders of statues as my target exhibits. They found the combination of realism and stylization in depicting historical statues to be captivating.

However, there were concerns about the potential misinterpretation of historical structures, which could lead to an entirely different meaning being conveyed.

Additionally, it was noted that the style or composition of the renders might introduce bias and artificially enhance the aesthetic appeal of true historical pieces.Consequently, it is crucial for me to exercise caution when navigating this ethical situation, as some historians and curators may appreciate these renders, while others may be hesitant to accept them as accurate visual representations.

Start of experiments 2

For my next experiment, I decided to explore the possibilities of creating a virtual museum using Unreal Engine. To save time and effort, I opted to use existing assets available online that can represent typical museum exhibits. By leveraging these assets, I were able to focus on learning the basics of Unreal Engine and proceeded to create a simple layout for my virtual museum.

This approach allowed me to quickly prototype my idea without investing significant resources in asset creation. By utilizing pre-existing assets, I could assess the feasibility of my concept before committing additional time and effort. This iterative approach is often employed in the development process to validate ideas and explore potential directions.

The primary challenges encountered pertain to my limited technical proficiency with the software, as my experience is confined to a few online tutorials. Additionally, the hardware at my disposal is inadequate for rendering high-quality, smooth visuals. Consequently, I frequently experience system lags.