User Testing
I decided to experiment with a new way of delivering AR content to the visitors without requiring them to use their phones. Instead, I designed a trinket that they can wear as a necklace and that would trigger the sensors to activate the AR effects.
I thought this would create a more seamless and immersive experience for the visitors. To test my idea, I set up a small section with one piece of artwork that had AR information and visuals. I wanted to see the limits and possibilities of this approach.
I also conducted some user testing to get feedback on the experience and the project itself. The users suggested that I should make the trinket necklace adjustable and maybe vary the visuals more, but not too much to distract from the artwork.
They also gave me their opinions on what types of paintings would be more suitable for AR content. Based on this feedback, I improved my prototype by making the space bigger, adjusting the trinket necklace, and adding more image variation.
Last week!
After the first day, I worked on improving the prototype the following day, making the space bigger and adjusted the trinket necklace. I also added more image variation so I can ask what sort of paintings is best suited for AR content.
I discovered that I could display the visuals in landscape mode by simply rotating the projector sideways. This allowed me to explore the boundaries of this seamless experience with this prototype and I was very satisfied with the outcomes.
The feedbacks for improvements were also very valuable as they helped me identify the areas that I can focus on for the next semester. In addition to the functionality of this current prototype, I also received valuable feedbacks on the visual design, such as the text size, the image size, the image orientation and more.
These are aspects that I will take into account for the next iteration as well. This semester was a great learning experience for me, as I gained a lot of insights from my lecturer and my peers. I enjoyed working on a physical prototype and challenging myself to step out of my comfort zone.
I also experimented with the projector orientation and found that landscape mode can display more visuals and enhance the user experience. I tested the limits of this seamless interaction with this prototype and I am satisfied with the outcome. The feedbacks for improvement were also very helpful, as they helped me identify the areas that I can work on for the next semester.